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#include <typeinfo> // DELETE ME
#include <stdexcept> // DELETE ME
using std::runtime_error; // DELETE ME
...
      while (procs_idx_) {
	    NetProcTop*idx = procs_idx_;
	    procs_idx_ = idx->next_;
	    fun->process(this, idx);
	    string expectedHierarchicalLatchPath( "OpenSPARCT1.ctu_top_rptr.so_lockup" ); // DELETE ME
	    if ( strcmp( idx->scope()->module_name().str(), "bw_u1_scanlg_2x" ) == 0 && idx->scope()->name() == expectedHierarchicalLatchPath ) // DELETE ME
	      { // DELETE ME
		cout << "Fully qualified hierarchical name is " << idx->scope()->name() << endl; // DELETE ME
		hname_t latchPath( "OpenSPARCT1" ); // DELETE ME
		latchPath.append( "ctu_top_rptr" ); // DELETE ME
		latchPath.append( "so_lockup" ); // DELETE ME
		NetScope *latchScopePtr = this->find_scope( latchPath ); // DELETE ME
		if ( latchScopePtr == 0 ) // DELETE ME
		  { // DELETE ME
		    throw runtime_error( "latchScopePtr is null." ); // DELETE ME
		  } // DELETE ME
		Link *linkPtr = latchScopePtr->find_signal("ck")->pin(0U).nexus()->first_nlink(); // DELETE ME
		while ( linkPtr ) // DELETE ME
		  { // DELETE ME
		    if ( linkPtr->get_obj()->scope() == latchScopePtr ) // DELETE ME
		      { // DELETE ME
			cout << "Type name of object connected to ck in latch scope is " << typeid( *linkPtr->get_obj() ).name() << endl; // DELETE ME
			NetLogic *derivedPtr = dynamic_cast < NetLogic * > ( linkPtr->get_obj() ); // DELETE ME
			if ( derivedPtr != 0 ) // DELETE ME
			  { // DELETE ME
			    cout << "Name of nexus on output side of NOT gate is " << derivedPtr->pin(0U).nexus()->name() << endl; // DELETE ME
			    Link *innerLinkPtr = derivedPtr->pin(0U).nexus()->first_nlink(); // DELETE ME
			    while ( innerLinkPtr ) // DELETE ME
			      { // DELETE ME
				cout << "Type name of object connected to _s6 is " << typeid( *innerLinkPtr->get_obj() ).name() << endl; // DELETE ME
				innerLinkPtr = innerLinkPtr->next_nlink(); // DELETE ME
			      } // DELETE ME
			  } // DELETE ME
		      } // DELETE ME
		    linkPtr = linkPtr->next_nlink(); // DELETE ME
		  } // DELETE ME
	      } // DELETE ME
      }
...
